Bachelor theses
Animation of a humanoid 3D model
Author
Oldřich Linhart
Year
2020
Type
Bachelor thesis
Supervisor
Ing. Jiří Kubišta
Reviewers
Ing. Radek Richtr, Ph.D.
Department
Summary
This thesis is focused on humanoid character animation. The goal is to introduce the basic terminology and principles associated with creating and animating 3D characters to the reader. The whole process of preparing a character for animation is explained and demonstrated on model assigned by thesis supervisor. Skeleton of the model is created with rigging and skinning techniques. Creation of skeletal animation using forward and inverse kinematics is demonstrated. The result of this project is a model with an advanced rig, appropriate for animation. A set of basic animations is created and demonstrated in simple Unity application.