Virtual Metaverse
Authors
Klán, P.
Year
2020
Published
Borek: Solirax Ltd London, 2020.
Type
Book
Departments
Annotation
This book provides a set of procedures for using a virtual environment. The objective is to realize virtual worlds and scenes in so-called metaverse. Metaverse is a virtual platform that integrates systems of virtual worlds into planetary virtual systems. They allow virtual worlds to arise, create the contents of virtual scenes, search and browse worlds, place them in planetary systems, work in telepresence and meet other users, create social relationships, visual programs, etc. The prefix meta expresses that it is something that goes beyond borders of our world.
How to Build Virtual Worlds in Metaverse Neos
Authors
Klán, P.; Mariančík, T.
Year
2019
Published
Borek: Solirax Ltd London, 2019. ISBN 978-80-88320-26-5.
Type
Book
Departments
Annotation
Theory and application of virtual reality and virtual environment. Visual programming of virtual scenes.
Handbook of Scientific Research
Authors
Klán, P.
Year
2018
Published
Holešov: Tigris, spol. s r.o., 2018. ISBN 978-80-7490-185-0.
Type
Book
Departments
Annotation
The book serves as a tutorial for important and often difficult phases of solving difficult problems such as systematic discovery, new creative procedures, the use of mathematics, preparation of scientific (engineering, engineering) texts and mathematical modeling. It does not require specific knowledge. Parts can also be used independently. They are not mere instructions. They contain more than 220 solved examples that focus on the panoramas of connections and try to look for them in order to see problems and solutions from different perspectives.
Virtual Future
Authors
Klán, P.; Mariančík, T.; Hulec, K.
Year
2018
Published
IFZ FinTech Colloquium Zug. University Luzern, 2018.
Type
Proceedings paper
Departments
Annotation
Virtual worlds represent a new phenomenon of the future. Virtual reality has crossed domain of the entertainment/gaming industry and is commonly used in many other industries. Virtual reality operating systems are developed, it is even possible to become an employee directly in virtual reality. Demand of industrial and other partners for projects that use the virtual reality and for students able to work on such projects is growing.
Business focusing on virtual reality require good knowledge of working with virtual worlds including handling of complex software tools as well as hardware with the objective to realize all transactions fully in the virtual reality.
Our contribution proposal to the IFZ FinTech Colloquium 2018 is oriented to virtual business practice and will be completely provided in virtual reality. All participants obtain wireless virtual reality headsets as illustrated by the figure below. It will be possible to visit and to communicate with virtual worlds concerned with companies, customers, employees, vendors, education etc.